
Step 2 doesn't resolve because "Seven Tools of the Bandit" was negated. Step 3 resolves: "Solemn Judgment" negates and destroys "Seven Tools of the Bandit". Step 3: Player A activates " Solemn Judgment" and pays half their Life Points. Step 2: Player B activates " Seven Tools of the Bandit" and pays 1000 Life Points. Step 1: Player A activates " Mirror Force". These costs are typically paid during a player's Standby or End Phase.Įxamples Activation costs Negation of "Seven Tools of the Bandit" If the player cannot pay the cost for the Continuous Effect, they cannot perform the action.Ī maintenance cost is a cost required to keep a card on the field. Costs from Continuous Effects Ĭards such as " Chain Energy" and " Dark Panther" have Continuous Effects that impose a cost on performing certain optional actions, such as declaring an attack or Summoning monsters. This was called Release Escape in the Yu-Gi-Oh 5D's anime. For example, if " Stardust Dragon" or " Stardust Warrior" activates its effect while affected by " Skill Drain" or " Fiendish Chain", because it is not on the field when it resolves (due to Tributing itself as a cost), its effect is not negated by "Skill Drain" or "Fiendish Chain". If a monster's effect is negated as long as it's on the field, and its cost requires it, or the card affecting it, leaves the field, the monster can resolve its effect. As such, the cost is paid before the effect takes place, regardless of whether or not the effect is negated. Even if the effect is mandatory, the effect cannot be activated if the cost cannot be paid, and no cost is paid if all of it cannot be.Ī cost is not an effect. If a cost starts with "You can.", the effect is optional and the cost is only paid if the player chooses to activate the effect. After either the rest of the Chain resolves or both players decide not to Chain to the activation, the card or effect resolves.
When an effect features a cost, if the timing is correct (up to the colon), the cost is paid and any targeting is done (up to the semicolon for cards with PSCT, and normally up to the word "to" / comma / "then" for cards without PSCT), then the activation is placed on the Chain (or starts a Chain if there is not a current Chain).
The cost itself is not activated, cannot be negated, and occurs at activation time not resolution time.
4.1.4 Chaining "Mask of Restrict" to the effect of "Cannon Soldier"Īn activation cost is a mandatory action that must be done to activate a card or effect, separated from the rest of the effect by a semicolon (or the word "to," / a comma / the word "then", in most cases without PSCT), which must be paid at the beginning of the effect's activation. 4.1.3 Destruction of "Premature Burial" in a Chain. 4.1.2 Negation of "Premature Burial" in a Chain. 4.1.1 Negation of "Seven Tools of the Bandit". Likewise, even if a card's effect is being negated (such as by " Skill Drain"), it is still possible to activate its effects (which would require paying the cost). For example, the effect of " Shaddoll Dragon" cannot be activated if it is sent to the Graveyard as a cost to activate " Phoenix Wing Wind Blast". For example, if a cost specifies that a card must be sent to the Graveyard while " Macro Cosmos" is on the field, the effect cannot be activated.īecause costs are distinct from effects, if a card is moved to a different location due to a cost, cards and effects that can only be activated when the card is moved by a card effect cannot be activated. If a cost cannot be fully paid (such as if an active effect prevents the cost from being paid, or the player cannot fulfill the requirements for the cost), none of the cost can be paid and the effect cannot be activated. " Hidden Armory" requires the top card of the Deck to be sent the Graveyard). " Cannon Soldier" requires 1 monster to be Tributed) or sending a card(s) to the Graveyard (e.g.
" Seven Tools of the Bandit" requires the player to pay 1000 Life Points) discarding, Tributing, banishing, or detaching a card(s) (e.g. This is distinct from activation conditions, which are requirements that must be met in order to activate a card or effect.Īs the name suggests, costs usually involve the player making a sacrifice of some type, such as paying Life Points (e.g. Traditional Chinese: 費用 Fèiyòng / Fai3 jung6Ī cost (Japanese: コスト Kosuto) is an action that must be performed in order to activate a card or effect, to perform another action, or to keep a card on the field.